TMG Testing 1-6-2019 (Philbert, Carrabuni93, Oktavf)

ThreePedals6.2

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So today, @RedRocket and I met up with a few members to test their TMG set-ups. This was mine (our) first real test of TMG so we were lucky to have 3 somewhat local members that needed testing each with different set-ups. I performed all of the shooting today, but a big thank you to Redrocket for being my scribe, bringing a few more guns and making the trip. You were a huge help today!
Testing location was 1500Ft long, and started off cool around 36 degrees and humidity around 26%.
upload_2019-1-6_14-3-25.png



So the 3 members that were tested were
1) @Carrabuni93 BMW 340I (Triple Front with one Sensor Vertical/ Dual Rear )
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2) @PHILBERT 2011 Ford Escape (Quad 2 Front/2 Rear)
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3) @oktavf 2010 Kia Soul (Quad Front)
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Results:
Sorry i'm old school with Pencil/Paper :) - If there are blanks we did not test..

Carrabuni93 (BMW)
upload_2019-1-6_13-32-50.jpeg

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Oktavf:
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Philbert:
upload_2019-1-6_13-37-2.jpeg

upload_2019-1-6_13-37-17.jpeg


So main takeaways here for me anyways:.

-The DE guns we tested would jam down to around 600-800 ft somewhat reliably , but then as soon as I let off and back on it was IPT. The results we marked down were from first PT.
-Dragon Eye Lidar Re-triggering issue is a real thing and is a serious problem. Just imagine being in the wild and your TMG picks up scatter, then the LEO locks on to you before you have a chance to slow down. This is a very big issue if you deal with these guns and hope TMG is working on this.
-Against the "Quad" front of Oktavf , the DE lidars (Including the compact) threw the /// (Jam Icon). I have never seen the jam icon on the Compact previous to today so that was a first. Clearly, the guns were getting blinded here. (On the other two set-ups I did not get a Jam icon).
- Most are probably aware of this but you NEED 3 heads to perform against the DE guns with TMG..
- TMG performed very well against the TSLR/TSS. @Jag42
-Big work still needs to be had with Stalker Lidars. Very easy for me to lock on weather 2/3/ or 4 heads with both versions we tested with.

-LTI LRB was a surprise?. I think a recent algo was released to handle these guns but other than Oktavf (With a quad front), I was able to get through pretty easily?
- Against Philberts Escape with his dual rear and Carrabuni's dual rear, its seems like TMG may not have as big of a spread as their main competitor as I was able to PT on their tail lights pretty consistently with any gun.
-And lastly, around the 350-400ft mark is where Tmg has to improve. I was able to consistently PT with most guns under this mark.

Please guys, this is all constructive criticism and hope that TMG is able to work on these issues. Lets all be respectful, and we will re-test again once adjustments are made to head placement to see how big of an impact that could have.

Edit*
Jeeez ..got totally wrapped up in the thread I forgot to mention that is was a pleasure meeting you three today @Carrabuni93 @oktavf @PHILBERT ..
Great members to have here on the site. They all were very attentive and enjoyed testing as much as we did!.
Cant wait to do it again!
 

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AllenDoc

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Thank you for the very comprehensive test. When @thebravo tested me he did get one random punch through with stalker.

You bring up a very valid point that if I get a scatter dragon hit and then get rehit before I can slow down I kind of am driving blind.

But I am sure ming and @Jag42 will figure this out.

Great test! Very comprehensive. Considering how new the TMG system is and all the updates we've already received, I believe this will all be resolved.
 

oktavf

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Thanks guys for helping to test our cars today and meeting the other members! It was a bit cold but I think we all learned a lot today be it on our cars specifically or in general. Not mentioned (unless I missed it been up since 3:45 AM or so). My top 2 heads were installed somewhat in a hurry one day when I was motivated and it was "nice" out so they aren't 100% forward and need some adjustment and the bottoms are pretty close to fully straight forward but could probably need a bit as well. I have a roll of VHB tape and that other putty glue stuff too ready to go once winter/the cold is done. Seeing the results with the DE 4 heads is TOO much for the size of my car and/or how close the heads are from each other (top vs bottom)!? I'll try going to three but seeing I need coverage for the lights more then the bumper I may leave the top (after adjustment of course) and either A) install a 3rd in the middle of the grill (too close to the other two heads!?) or B) right above the plate perhaps so I'd get a V essentially. :laugh:
 

Vortex

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Wow, ouch... Thanks for all the testing! 3 cars and and lots of different guns. That's a lot of work on your guys' end and great info for us.

Some of the DragonEye PT's, I could understand to some extent, but the frequency of LTI and Stalker PT's has me kind of concerned. Even some decent PT's with the MPH guns. Personally I would hope for more, especially from the legacy guns, but wow.

Good luck TMG and please keep working on things...
 

riseboi

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Thanks to everyone for their efforts in getting these tests. Disappointed to see some of those results. It would be nice if TMG would provide some official stance on what they are doing to address these issues.
 
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NPark

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Thanks for testing guys! Nice to see you had a chance to get out 3pedals!

TMG has some work to do, but without the hard work and testing done we wouldn’t know if it needs improvement or not.

Hope you guys are warming up right now!


Sent from my iPhone using Tapatalk
 
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RaggedEdge

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Is your TSS a regular TruSpeed S or TruSpeed Sxb?
 

ThreePedals6.2

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Yea guys. We are all trying to figure out what works/doesnt work, what is an easily reproducible problem, what is random. 2-3 or 4 heads better?.. This is why we do this. Remember in alot of these cases you would have time to slow down and kill your jammers before the LEO would get a reading. Saying that, to be competitive TMG has some homework to do. We will see how they respond and hope they show progress. It doesnt have to be JTG overnight, but I think progress definetly needs to be made.

@RaggedEdge SXB
 

milkman

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Thanks for the testing guys and sharing it with us.
 

thebravo

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Yes the Stalkers seem to be inconsistent, I could sometimes get a PT at 600+ feet on one run and then the next run it would be nearly JTG. I don't know if you guys did, but when shooting Dragoneye Jag told me to power cycle the CPU after each run, it seems to really help the retriggering issues and the PT's. It's not an issue with the other guns, but the dragoneye needs a powercycle after each run or the performance degrades.
 

Jag42

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Thanks for all the time and testing guys. Can you please describe how the shooting of the lidar guns was done? I have a few other questions as well, so i can address all this. I am aware of the RLR alglo issue,and Weather mode.

- Point and shoot once on focused areas? (Markesmen shooting)
- Hold down the trigger,and paint all over the area? (Leo real world style)
- Was re-triggering method used to penetrate the jammers on every run?
- Was the CPU power cycled on individual runs of DE, Like @Bossdad71 testing? (This prevents the CPU lock up) (Not an issue in the real world)
- Did the TMG consistently jam at more than 1,500ft,and for 3-5 seconds before a PT occured?
- Did you guys test in weather mode off, the entire time with the Stalkers?

Thanks.

--- DOUBLEPOST MERGED ---

No doubt Quad was blinded by all the guns. 3 does much better. I would also like to see testing in 4 second auto-kill, its very very consistant on real world saves.
 
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ThreePedals6.2

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Yes the Stalkers seem to be inconsistent, I could sometimes get a PT at 600+ feet on one run and then the next run it would be nearly JTG. I don't know if you guys did, but when shooting Dragoneye Jag told me to power cycle the CPU after each run, it seems to really help the retriggering issues and the PT's. It's not an issue with the other guns, but the dragoneye needs a powercycle after each run or the performance degrades.
We did not power cycle and didnt seem to need too. The retriggering issue only seems to happen if you let off/on very quickly..once the run was completed it would jam again and then eventually we would get a PT. Again all we cared about was the first PT..
Thanks for all the time and testing guys. Can you please describe how the shooting of the lidar guns was done? I have a few other questions as well, so i can address all this. I am aware of the RLR alglo issue,and Weather mode.

- Point and shoot once on focused areas? (Markesmen shooting)
- Hold down the trigger,and paint all over the area? (Leo real world style)
- Was re-triggering method used to penetrate the jammers on every run?
- Was the CPU power cycled on individual runs of DE, Like @Bossdad71 testing? (This prevents the CPU lock up) (Not an issue in the real world)
- Did the TMG consistently jam at more than 1,500ft,and for 3-5 seconds before a PT occured?
- Did you guys test in weather mode off, the entire time with the Stalkers?

Thanks.
@Jag42 these were both XLR's.
-Shooting style was what I call "probing" around as time was a factor. I normally do (Marksman) shooting to look for any possible holes a member may have in their system but we didnt have time for this type of testing today.
-As far as the DE retriggering issue we would get the first PT and mark it down. After that we didnt really care as we knew the re-triggering would be an issue.
-Cpu was not powered cycled and didnt see the need too as it wasnt ITP after each run.
-This course was 1500ft so farthur out than that I cant answer.
-weather mode was not used on any gun.

--- DOUBLEPOST MERGED ---

And just to be clear. We wrote IPT against the DE Lidars for the Re-trig issue / dual rear performance which is IPT against a 2 head system.
What we wrote down was the first PT of each run..except for the rear which is IPT with 2 heads which is what was tested today.

--- DOUBLEPOST MERGED ---

No doubt Quad was blinded by all the guns. 3 does much better. I would also like to see testing in 4 second auto-kill, its very very consistant on real world saves.
Yea Jag for sure. I wouldnt doubt it as this was a "hell" test for TMG. Real world "alert,slow, kill" would probably be fine for most of these guns.
But this is also what I do for every system I test, whether it be ALP, Blinder or LI. So it's still good to see the results. The sub 600ft PT make me nervous though.. at least for the Northeast terrain.
 

oktavf

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@Jag42 Is it safe to use the splitter cable even if I switch to 3 heads or should I run a single cable?
 

Jag42

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Power cycling makes all the difference in the world, trust me i spent hundreds of hours testing on TMG :) This system is designed to run in auto-kill for 4-5 seconds, slow down and go on your way. I told the entire South Florida group to power cycle every run, look at the results. @RaggedEdge confirmed his DE testing was so much better on a power cycle. @Bossdad71 saw really good DE testing,as he power cycled every run.
 

ThreePedals6.2

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Not doubting you Jag, but as you can see there are some runs that I would get a PT around 1100ft depending on where I am targeting and on what car, and others that would take until 4-5-600 to get a PT like below...once they all adjust there set-ups we may see even better results..Personally from what I saw today there were no issues other than that quick retrigger issue. DE's are generally the hardest guns to jam and from what I saw today, even with some long PT's it did well. It seems like TMG is onto something against them.
Saying that, PERSONALLY I dont care about DE performance as I dont see it (yet).
I care about LTI and Stalker performance in my particular state.
The Stalker guns are the most concerning to me IMHO. That would most certainly be priority in my book if I were in your shoes...
 

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KrazyK

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First of all, many thanks @ThreePedals6.2 for this test, along with @RedRocket , @PHILBERT , @Carrabuni93 and @oktavf. Results are sobering but as I saw with @PHILBERT and his test that I thought was good, and also along with a few others that performed well, I am confused now, and perhaps the power cycle is the answer.................

Again, thanks for testing.
 

PHILBERT

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I don't know if I can show my face around here anymore.

( @ThreePedals6.2 and @RedRocket ) :readtherules: ( little ol' me ) :pout: :facepalm: :ohnocrying: :( :frown: :sigh: Where is the "blow your brains out" emoji?

Pretty much beaten down to a bloody pulp! Confidence is low...I say again...confidence is low. Oh well...

Stuck to a wimpy +10 on the way home. One Ka hit on the Thruway, two hits from East Fishkill cops on I-84 to the Taconic, and then two Trooper Ka hits on the Taconic. Bastids!

Well it was a great group of people. I feel like I made great new friends, and that was a high point. Fun?, yes. I tried to get some spoiler alerts during my runs. But with the amount of guns used, we kept rolling one after the other. I could tell how bad it was at times when the shooting stopped less than half way down the course.

On the reset CPU issue, maybe that needs to be an automatic CPU function, if it helps. Re-triggering will happen, and uneducated (really unsuspecting) TMG users will not know anything about CPU resets. I surely hope things get better. I have 3 Quad sets now, and I'm probably going to have to split off some of my new (not yet installed) heads for three heads on my old SUV. Even then, I will need to be careful. Laser is not something I usually encounter on my daily commute, but it could happen. I need a system that covers me when it does.

Phil
 

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